There is no reason for any player to ever verbally abuse a staff member, and it is expected that you will speak to them with respect. We have zero tolerance for harassment or verbal assault towards Ascension staff members. We want people to enjoy Ascension without worrying about real life. As a community with a diverse range of players, kindly speak and post without the use of vulgarity. The use of unlawful, harassing, defamatory, vulgar, obscene, sexually explicit, racially, ethnically, politically charged or sexually derogatory language toward any other player or staff, including real life threats or personal accusations is not permitted. (1) Communication, chat and general conduct. Project Ascension Rules and Code of Conduct: It is your responsibility to ensure friends, family, cats, grandma, roommates, or guests understand that infractions resulting in an IP ban impact ALL players from that IP. Infractions resulting in an IP ban will be applied to ALL accounts accessing our servers from that unique IP. These rules apply to anyone accessing Ascension servers from your unique IP. A staff member will NEVER ask you for your password. For that reason, we encourage you to not share accounts, never share your password, and change your passwords frequently. You are personally responsible for the consequences (including the termination of your account) that may result if any such person breaks these rules. These rules apply to anyone using your account or accessing our servers from your unique IP address. The majority of the community has never read the rules and has never been muted, banned or had need for any GM intervention. The purpose of these rules is to ensure Ascension is a place for you to escape the real world, leaving IRL issues, drama and politics behind to just have fun playing a game. If that is an understandable and obvious way of enjoying online games it is unlikely you will break the rules even if you stop reading here. These rules apply while in-game and while in any Ascension community platform.ĭon't cheat, bring IRL into the game or harass other members of the community. Since they are still Melee abilities however, they do not benefit from modifiers to your spell critical strike chance (such as Raze).Welcome to the official rules and regulations thread for Project Ascension. For example, talents like Holy Power (modifying Holy damage) or Divine Intellect (modifying Holy critical hit chance) work for Hammer of the Righteous. Since they deal Magic damage, modifiers to that Magic school will work. They benefit from increases to melee critical strike chance, and they do not benefit from talents that increase spell critical damage bonus such as Holy Specialization. Since it is the damage category that defines critical and hit calculations, Melee abilities that deal Magic damage have their critical and hit calculated in the same way as other melee abilities. There are however a few notable exceptions to this. Most spells deal magic damage and most melee and ranged abilities deal physical damage. Most spells cannot be cast while Silenced, most Melee attacks cannot be used without a melee weapon, and most Ranged attacks cannot be used without a ranged weapon. Which Prevention mechanics are effective.What type of hit chance is used for calculations, and the chance to miss (which determines the Hit Cap).For melee and ranged abilities, critical hits deal 100% increased damage. For spells, critical hits deal 50% increased damage. The base critical strike damage bonus.Frostbolt uses Spell critical strike chance, Sinister Strike uses melee, etc. Which type of critical strike chance is used for calculations.In most cases these distinctions are obvious - Frostbolt is a spell, Sinister Strike a Melee attack and Aimed Shot a Ranged attack - but in others they are more complex. It is also important to note that when the critical chance of a multi-school spell is calculated, the value of all the schools it belongs to is added together.Īll spells and abilities in WoW fall into three distinct categories: Spell, Melee or Ranged. If that player would put a Talent Essence into Fire Power (+2% Fire damage), the damage of Sunfire would not go up, since the damage modifier to Arcane from Owlkin Frenzy is higher than the modifier to Fire damage. These multi-school spells will always benefit from the highest modifier to either school.įor example: if Sunfire is cast by a player who has Owlkin Frenzy (+10% Arcane Damage) and Critical Mass (+6% Fire Spell Crit), the spell will benefit from both these effects. These spells are rare and tend to be very powerful. Some Mystic Enchants give access to spells belonging to special schools that are a combination of other schools. This defines what can be done to absorb, immunize against or resist an attack. Every spell and ability belongs to one of seven schools - Physical, Arcane, Fire, Frost, Nature, Shadow and Holy.
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